.: PSX Emulation Cheater. You are visitor 4.337.100 since the 19th February 2000 Short Statistic 1 user(s) in the past 5 mins. 1 user(s) itp. 10 minutes 4 user(s) itp. 30 minutes 4 user(s) itp.
The bug which force the psx emulator to crash, while using some codetype 50-cheats is fixed now. But still, some codes force the emulation to crash, I think this is related to wrong codes in combination with the emulators emulation. So, if you found a code, which let the emulator crash. Please mail me, which CODE (not which game) the problem cause. Playstation 2 Emulator v.1.30.50 Click-2U Playstation 2 Emulator. Play PS2 Games on your PC for free. 1-Click installation and you are ready to play your favorite PS2 Game on your PC.
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24 hours (This statistic count only unique visitors.) pec website moved to pec.duttke.de 11. December 2008 The pec website moved from to it's new place in the web:. If there should be any updates in the future, they will be released here! New pecchu tutorial online 20.
March 2004 Windom, a member of our messageboard has done a nice new pecchu tutorial on 'How can I find 'unknown increasing values', like the values of damage bars.?' He used Driver 2 Spanish Version (PAL) to do this tutorial, but this system should work in other games too. If you are interested in this tutorial click! Thanks to Windom for his nice work! pec The Plugin v2.2 released 7. April 2002 I've just finished a new version of pec with the following new features:.
pecchu uses Intel's MMX technology now to improve the search speed. Added support for a special form of codetype 50 which supported by the GameShark 2.2 and higher. New HotKey added:.
Ctrl+G Open the pec Interface to select new cheats. This works only if the plugin was installed, using the pec Setup, and the pec Interface wasn't copied to another directory after the installation.The bug which force the psx emulator to crash, while using some codetype 50-cheats is fixed now.
But still, some codes force the emulation to crash, I think this is related to wrong codes in combination with the emulators emulation. So, if you found a code, which let the emulator crash.
Please, which CODE (not which game) the problem cause. You can download the new version from the. pec v2.1.BUGFIXED. released 28. March 2002 In the last 2 days I got many mails from people which had problems with the new pec Plugin. It simple wasn't shown the 'Video Configuration' menu of the emulator.
This problem was related to a bug (?) in Windows 95/98 (It's easier to say, it's a bug in Windows, than to say it's a bug in my code. But it's true:-) ). Whatever, told me a work-around to fix the problem and it works fine now.
So if you had problems, please download it again now. Sorry for that. But these are a reason why i use Windows 2k, and normally I don't get a chance to test the code in older Windows versions. Since I've started already with pec v2.2 and I don't have the sources of v2.1 anymore, this update has a part of pec v2.2 in it. It's just small:. The Byte-'Equal'/'Different'/'Range' compare and a small other part of pecchu use MMX code now.
This will bring a speed improvment of atleast 200% while using these options.Get the updated version from the. pec The Plugin v2.1 released 26. March 2002 Ok, a new version of pec The Plugin is done. Not only the plugin is updated, there is also now a setup wizard, so you don't need to handle zip files anymore and a help file, with much more info's than the old readme.
All in all, this is new:. pec is not zipped anymore, there is a (hopefully) kickass and easy to use setup now. There is a HTMLHelp-file now. Codes can be activated via the emulators command line This function could be used by other third party tools, to activate codes or if you are too lazy to use the pec interface all the time. Examples: epsxe pec:82 epsxe -nosound pec:82800AAE720082 -mouse Attention: pec does not check if the codes are correct, if the codes are buggy, the emu may crash. There can't be a space between the address and the value.
For ePSXe-users: don't make a '-' before 'pec:'. New HotKeys added:. Ctrl+C Shows a window with the currently activated codes useful for the 'command line' option. Ctrl+F Activate code-execution and force recompilation after each 'code cycle' / Deactivate code-execution. The emulator need to support a special function for the 'force recompilation'-support. Only ePSXe v1.5.0 and above support this function currently.
pecchu - founded addresses can be directly activated as cheats this make the modification permanently activated. The database is also updated with codes for some US/Canada games.
![Emulator Emulator](http://bleempark.emuunlim.com/download/pec_b.jpg)
These games are:. Bravo Air Race. VR Soccer '96. Break Out. WCW Backstage Assault. Wheel Of Fortune 2nd Edition. Broken Sword 2.
Woody Woodpecker Racing. World Destruction League-Thunder Tanks.
Brunswick Circuit Pro Bowling 2. Wu Tang Clan-Shaolin Style (Beta). Wu Tang Clan-Shaolin Style (Final Beta) Ok, that's all. Head over to the to get the new version, and have fun.:-) 2 Years of pec & 700.000 visitors & PCJapan article 18.
March 2002 2 years and about 700.000 visitors ago, I released the first beta version of pec. It was a small, slow and buggy program which enabled you to use GameShark codes with Bleem! Now, 2 years later, Bleem! And CVGS are dead (thx Sony):-(, but pec still exist with much more features, like much more cheat codes (the first release had codes for 300 games, the current one for more than 1800 games), support for all Windows-based psx emulators, pecchu, hotkey-support, it is much faster than the first release, but still that buggy and damn larger.;-) Thanks for support me over such a long time! The japanese computer magazin has written a nice article in their April/2002 edition about the psx emulation cheater, and all other things related to psx emulation. They even describe how to use an Action Replay module to copy the psx bios from your psx to your pc, how to configure 's GPU, SPU and CDR Plugin correctly, how to use Pete's ePSXeCutor, CloneCD and DAEMON Tools. So if you life in Japan, you should buy this magazin!
pec The Plugin v2.1 will be released soon. Cheat Database updated 15. February 2002 I've just done a small update of the codelist. The new added games are: US/Canada 360 Racing Competition Blaster Master-Blasting Again IHRA Drag Racing Pooh's Party Game Tony Hawk's Pro Skater 3 PAL Warriors Of Might And Magic Japan 1 ON 1 Abalaburn Actua IceHockey Arc The Lad 2 Azure Dreams Bass Landing Batman & Robin RACE DRIVING A GO! Ridge Racer Type 4 Rockman 2 Rockman 4 SILENT MOBIUS Spectral Force 2 Street Figher Alpha 3 STREET FIGHTER COLLECTION VOLUME 2 STREET FIGHTER: REAL BATTLE ON FILM THE LEGEND OF DRAGOON VAMPIRE KILLER X WINNING POST 2 X-Racing XMEN Vs Street Figther EX EditionThe new codelist is included in the pec archive which you can download from the. Ok, that's all for now.:-) pecchu - Description #2 online 31.
January 2002 I've just done a new short description on how to find 'known values' with pecchu. This Step-By-Step description show you how to increase your points up to 65535 in Grand Theft Auto, but the system for sure works also in many other. Old Step-By-Step-Instructions: pec The Plugin v2 released 28. January 2002 Ok, after the yesterday, I think it's time for a new pec The Plugin release. This release has many new features, that's why I decided to call it v2, instead of 1.5. The most important features are the recompilation of the codes, which speed up the execution extremly, the new hot-key functions, the state-pics and last but not least pecchu - The Cheat Hacking Unit, which allow you to search for own codes.
The complete list of all new features is too long, so I've done a extra page for it, which is not available anymore:-P. For a short instruction on how to use pecchu, check. And to download the new version check the.
pecchu is only useful for people who know the GameShark codetypes. If you want to get info's about this, check the and don't bother me with mails if you don't understand how to use it. WIP Stuff 24.
December 2001 Problems with the ePSXe's Dynamic Recompilation Today I've talked with Calb (one of the ePSXe coders), what the emulator do, if pec overwrite executable code, which is already recompiled with ePSXe's Dynamic Recompiler. Does ePSXe crash/freeze? Does it recompile the part again, which is overwritten by pec? Or does it ignore the changes which are done by pec and simply use the recompiled code? The answer is: hmm, ePSXe ignore it That isn't a good news, because I think this is the problem, why some codes doesn't work. For example if a cheat code patch executable code to make something workable or whatever, ePSXe simply ignore this. The problem is, pec (or me) don't know if a code patch the data segment of a game, or the code segment.
And it's impossible for me to test each code, because I don't have every game (i have less than 5% of the games in the database) and even if i would have all the games it would need months to test each code if it works. So, if you have a game and codes which doesn't work this could be your problem. We currently try to fix this problem. (Dynamic) (Re)compilation in pec Now a few good news about DynaRec.
![Pec playstation emulator cheater Pec playstation emulator cheater](/uploads/1/2/5/6/125613891/484052279.gif)
Over the holidays I got/get some spare time, so I decited to work a bit on pec. My idea was to make a dynamic recompiler (or compiler, or dynamic compiler, or whatever you want to call it) for pec. It works currently with some codetypes, and this damn fast: The old pec Plugin need for 1000000 cycles of 3 Codetype-80-GameShark-codes 523 millisecond. The new pec Plugin need for the same number of cycles only 90 milliseconds. That means the new routines are nearly 6 times as fast as the old one.:-) Ok, that's all for now.
pec v1.2b released 28. October 2001 hu? What's up now? First version 1.4 and now version 1.2 again? Ok, the reason for this release is, many people reported bugs with the current release of pec, they said it doesn't work correctly and they requested that I readd version v1.2 to the pec page, because this version works perfectly. So, if you have problems with pec v1.4 try this one.
For everyone who don't know version v1.2: It support bleem! 1.0-1.5b (all betas, demos and full versions); as well as Connectix Virtual Game Station (PC Version only) 1.3, 1.4, 1.4.1 and 1.4.1 Demo; PSEmu Professional 1.0.20, 1.0.21b and the P©SX 0.5.240. I've also patched it again so that it works with ePSXe 1.4.0 (The original version worked with ePSXe 1.0.0 and the first patch with v1.0.1).Don't expect that pec v1.2 is as fast as pec v1.4 or has as much features as v1.4. Also pec v1.2 doesn't support such a big database like pec v1.4 do, so I've done 2 codelists. One which is included in the pec-zip-archive and contains all games with 'few' codes, and a extra codelist which include all 'big' games.
Ok, here are the downloads: (This file is required by pec v1.2, if you don't have it already you NEED to download it.). This release don't need the pec-GPU-plugin for PSEmu, ePSXe and P©SX. New Page & New Database 21. October 2001 Ok, after a big lag of updates here's a new one.
As you can see I've changed the design of the pec page a bit, I've updated all the sections and removed all the useless crap (like the poll). Some sections are still missing, like the Wish List formally known as the Vooting Both, this will be up soon. Last but not least I've installed a new Message Board, so if you have questions about pec you can ask them there. To the old poll: The results show me that most people want search functions to generate their own cheat codes, a build-in editor to edit the database themself and support for Caetla- and Action Replay codes. Currently we work on the search function (works currently), the built-in editor will follow soon. Just wait for the next release;-) (Soon doesn't mean within the next few days.) But now to the database update.
It isn't a big update, just 21 US games.